*COMING SOON!* TERRAIN GENERATION › Forums › News & Updates! › *COMING SOON!* TERRAIN GENERATION This topic contains 0 replies, has 1 voice, and was last updated by admin 4 years, 3 months ago. Viewing 1 post (of 1 total) Author Posts March 25, 2015 at 4:30 pm #287 adminKeymaster Terrain generation tool that allow the user the ability to generate random terrain maps, modify those maps, and save/load as RAW data format. While there is still much I have to determine about how I want some aspects of this feature to behave; the foundation for Terrain generation and editing is complete. Currently the maps are 256×256 vertices, and are streched across 2048×2048 units, as this seems to create the most visually appealing maps. I am considering adding the ability to change the map sizes and the density of the mesh. Any feedback in the forums will only help me create a tool that meets all of your needs. The RAW data output can be used in other applications like UNITY. Author Posts Viewing 1 post (of 1 total) You must be logged in to reply to this topic.